MARK CAMPERELL / SOUND DESIGNER
Check out the latest testimonial from Sound Engineer Mark Camperell.
Read more→Get FREE Sound Effects
WE CREATE PROFESSIONAL SOUND EFFECTS
Check out the latest testimonial from Sound Engineer Mark Camperell.
Read more→BOOM Library recorded and crafted the ultra-realistic sounds for DR!FT, a new hybrid racing game
Read more→Check out the latest testimonial from Sound Engineer John Chominsky.
Read more→Check out the latest testimonial from sound editor and sound designer Matt Cavanaugh.
Read more→Check out the latest testimonial from musician and sound designer Magnus Chirgwin.
Read more→Check out the latest testimonial from Sound Designer Will Digby.
Read more→We’re always happy to hear directly from our customers why they like our BOOM products and which projects they used them in.
Read more→From time to time we share “Feedback from the BOOM Library family” on our blog. Today we are happy to introduce you to sound supervisor Ralph Tae-Young Choi.
Read more→From time to time we share “Feedback from the BOOM Library family” on our blog. Today we are happy to introduce you to re-recording mixer and sound designer Jonathan Greasley.
Read more→By clicking the blue button, your email address will be added to our newsletter list and you will receive emails with free sounds as well as emails with the latest news and product releases. Each email contains an unsubscribe link so you can opt-out from this list at any time. Read more about how we take care of your personal data in our Privacy Policy.
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We differentiate between sound FX and sound file. Each sound file can contain multiple variations of a sound (up to 6 variations based on the product).
That way, we assure to provide you with different styles of a single sound in one file instead of multiple files, keeping your database nice and clear and speeding up your workflow as you have multiple variations available by dragging only one file to your audio host software.
Having multiple variations of a single sound effect also guarantees you a less repetitive overall soundscape when using the effect multiple times in a row or over and over again in several projects.