BOOM ONE UPDATE
Brewing a new stew of sounds for BOOM ONE’s fourth update
March has sped on by and it’s time to fire off another round of brand-new sounds for BOOM ONE’s constantly expanding library. This pack comes locked and loaded with 632 total files for a total of 3812 sounds. The upload is decanted into three distinct groups: bullet impacts, alchemy laboratory experiments, and a mélange of other sounds typically found useful in modern multimedia projects.
There are many libraries with weapons sounds – we have more than a few ourselves! But there are only few libraries that include bullet impact sounds. The shooter side is well-covered, but in movies, games, and more, sounds for those getting shot at are suppressed. “Gun impacts are very often underrepresented in gun libraries,” our recordist Wieland Müller says. “There are some specific libraries that do focus on gun impacts, but there are only a very few of those. So, we wanted to also have impact recordings for BOOM ONE. Almost every First Person Shooter, war movie, or similar media has the need for them. Since it’s very much needed on the sound market, we thought it would make a great addition to our catalog.”
Using various caliber weapons (0.22, .223, 7.62 mm, 9 mm), we recorded the impacts on a myriad of surfaces, like mud, wood, car doors, metal and concrete plates, water, wood boards, and trees. And in addition to that, we covered Foley impact sounds for cloth, gravel, dirt, glass, gore, grass, water splashes, and additional debris. That just about covers everything you would need to model a real-life situation.
There were of course, some issues in recording gun impact sounds. It’s not like you can just stand there with a mic while someone is shooting at you! “Usually when we record audio, we can stay at the recorder to listen to the live audio. This wasn’t the case here,” Wieland explains. “We had to stand behind the shooter, so we had to set up all the recorders and microphones and had to leave the equipment by itself. We had to rely on our good gaining and mic positioning to be sure to record interesting bullet impact sound material.”
Wieland set up multiple different microphones, from mono and stereo to 3D, to be able to choose from what sounded best. “In this case one MS Stereo Microphone and one XY microphone were the best sounding microphones, so that’s what’s available in this library,” he said.
ALCHEMY ELEMENTAL LAB
From Harry Potter to Breaking Bad, the world of cinema and serials is rich with laboratory experiments and alchemical studies. Think of all the bubbling, boiling, and sliming of your classic mad scientist scenes and you’ll see how this upload really strikes gold. It is a solid foundation for any big picture, video game, or augmented reality experience that needs sound effects for magical explosions, fantasy-style potions, or authentic alchemy work.
Magical sounds are a unique design challenge, which our recordists Fabio Coressel and Eric Buschendorf really found interesting. “You bring sounds to life that would never exist in the real world, but with the twist that it should always sound ‘real’,” Fabio said.
Fabio and Eric went to work setting up test tubes and chemical combinations with their carefully aimed Sennheiser MKH 8050, Sennheiser Ambeo, Sanken CMS-50 (MS), Sanken CO-100K, LOM Geofon and Organic Audio Hydrophone, using basic XY and MS setups. For the quieter sounds, they found that an XY-Setup worked much better and for louder noises the opposite. With the watery sounds, they preferred the Sennheiser Ambeo. Fabio explains: “It’s a total game changer… it literally sounds like the water is flowing around your head – it’s very immersive. For chemical reactions, we used the Sanken CMS-50 MS with a Rycote Windshield to be able to follow the source.”
The more magical effects took a bit more experimenting. Eric said, “It’s all about unique organic textures. Blubbery water movement caught with a hydrophone or scraping dirt on resonant metal signs recorded with a contact mic. So everything that is not typically audible for our ears. Why? Because magic isn’t real, and therefore you have to come up with some crazy recording techniques.”
Fabio and Eric had a lot of fun tapping into their inner-alchemists and getting as creative as possible with these recordings. “We really enjoyed playing around with different chemicals and trying to figure out how to get the most magical and fantasy-like sound out of them,” said Fabio.
Eric explained the Char Howl Sounds as an example: “They were created with isopropyl alcohol. We filled the jar only a little bit with that, sprinkled some onto the lid and ignited all of it at once which created a really magical flame combustion sound. Sound explorations like this made the process of creating this package so fascinating and satisfying.”
Don’t have BOOM ONE? Get access to these incredible clock and nautical sounds, along with thousands more in addition to monthly updates of new inspiring sounds. Learn more about this constantly expanding subscription plan on the main BOOM ONE product page.
WHAT OUR CLIENTS THINK ABOUT
MONSTERS & BEASTS
LiftFX is a refreshing plugin that will solve your transition effect issues. Sourcing unique effect samples can be frustrating, and creating your own from scratch can be time-consuming and underwhelming. This plugin is so exciting and useful.
I simply wanted to say THANK YOU for your tireless work on your stellar quality recordings. I sound design a fair amount of the LEGO product animations. I wanted you to know that BOOM Library was an integral part of my recent Telly Award winning success! LEGO released a set for the Tantive IV (Princess Leias ship) in which I sound designed their product animation. The sound design received a Gold Telly Award and I used the Mechanicals library on.
Working with raw material that sounds fantastic and is meticulously organized are both astonishingly important aspects of my work as a sound designer. Working with sounds I can trust and find easily means that I can focus my time and energy on being creative, and I value that immensely. It doesn't matter if I'm designing sounds for an enormous monster in a dome theater film, a cute mushroom for a pixel art game or an immersive nature ambience for VR - I always find what I need with BOOM Library sounds and I can trust the material completely.
I am still big fan of BOOM sounds, I have to say there is nothing close to you guys on the market. The latest release Cinematic Strikes just gave another example😊
I am a big fan of BOOM libraries and own most of what they've put out. I work with Cartoon Network's Adult Swim and have done many of their shows over the years. I've used BOOM’s libraries on Aqua Teen Hunger Force, Your Pretty Face Is Going To Hell, 12oz Mouse, Harvey Birdman, and almost exclusively used their car and weapon libraries on a show called Archer, years ago. I'll be starting new shows soon and will be looking to their libraries for a variety of different elements. Working primarily in Animation, I find the need to do a lot of Foley or look to the more obscure sound libraries to help build things that don't always exist in the real world. Libraries like BOOM’s Sci Fi, Magic, Fire, Destruction and the different animal libraries are hugely helpful.
In every game I work on, I try to make good use of all the different sounds that my kids make around the house. By layering those sounds with some great BOOM creature source, I can ensure that we have completely unique creatures in our games.
Working on MONSTERS & BEASTS with BOOM was a great experience, and we are already planning for the next ones. The source in this library is amazing. It provided us with unique assets that we could then manipulate further to create the sounds of the fantastic beasts in Anthem.
MONSTERS & BEASTS is another great release from Boom. A broad array of sounds to fit any creature feature and all with the punchy low end we know and love from Boom. Being able to access the raw recordings, as always, is fabulous.
The Team at Boom Library have done it again with a huge array of sounds for MONSTERS & BEASTS. The designed sounds are fantastic and the construction kits are inspirational. One thing I like to do is look for non animal or human sounds that can be shaped into a monster vocal. This kit includes off the beaten track ideas such as an Accordion, Plungers and Styrofoam. All things that can be twisted and turned into highly original Monsters and Beasts!
BOOM Libraries are first and foremost very professional in how they work, planning, equipment and dedication to making sure to capture everything in as high fidelity as possible really sets them in the very top of the spectrum. Also, they are really lovely people to work with!
Wow! This is the best sounding ready to use UI Library I’ve ever heard. All sounds are designed and categorized to tell the story behind the visual interface. Actions have destinct sounds and come with variation of size and material. Great job - this is THE go-to UI Library
Having the ability to browse a library with a unique character and at the same time with many variations of sound performance is crucial for the success of a sound that makes the difference. Modern UI together with The Interface (another great product Boom) is definitely the ultimate solution for any type of application that includes buttons, screens and colored lights!
Modern UI from Boom Library gives you those big Hollywood blockbuster sounds without breaking the bank. When you close your eyes and just listen to the previews your imagination immediately runs wild. As a sound designer I understand how important the connection between sound, picture and the audience is. Modern UI gets me the results I need in no time.
Instant inspiration – the sounds are great here, clean and powerful, with a lot of rumbly low end that gives a lot of body and a sense of fullness even when just browsing through the sources. Layering and coming up with something different is really easy.
Love the new library Fire and Water, really cool stuff, especially the Construction Kit to create this sounds. Very useful elements.
Dusk, Amid Evil etc.
BOOM has been the library I reach for first anytime a developer needs some help in the sound design department. It’s incredibly high quality and never feels over-produced…it just sits in the mix how I imagine it should nearly every single time. I needed some big machine sounds and some rather outside the box raw sfx for two different projects. The Mechanicals and Magic bundles have been a life saver in both of those departments for me and for my work on Dusk and Amid Evil.
Guardians of The Galaxy, Lost In Oz, Dead Bullet etc.
BOOM libraries are an absolute staple in my SFX library arsenal. I owe a lot of my success to the amazing tools BOOM has provided me! The quality of each library is absolutely incredible and I can always count on each sound to be the highest fidelity possible.
Avengers: Infinity War, Avatar, Titanic, CARS, Finding Nemo, Pirates Of The Caribbean, etc.
When I can’t record sounds myself, BOOM is the next best thing! I’m always amazed at how they release libraries exactly when I need them! Right before I began my work on Thor: A Dark World they released Medieval Weapons, perfect timing! The sounds were perfect for the opening battle scene and saved me much time preparing for the temp mix. Excellent quality, and I appreciate the option of designed or construction kit, as I can build my own sounds or use versions prebuilt, extremely valuable!
La La Land, The Descendants, The Amazing Spider-Man, Sideways etc.
Keep up the good work. Love you guys! I'm constantly using your libraries in EVERYTHING I work on!
Darksiders, Warhammer 40k – Dark Millenium
You can never have too many metal impact SFX at your disposal, and this library has them in spades. Moreover, they are recorded and offered at far higher sample rates than I’ve found in any other library. These assets really lend themselves to additional sound design and I’ve found them incredible useful in both realistic and abstract applications.
Lord of the rings, Hulk, King Kong, Bioshock 2, Dead Space, God of War
The "Creatures" library has lots of good wet close proximity sounds that are often difficult to get from real animal recordings. I typically have to record myself to get those, so this is a welcome addition to my library. Nice work and nice price!
Trailer: The Dark Knight, Gamer, Punisher, Hellboy II
An excellent, excellent collection. With the Cinematic Metal library, you could almost do any high end trailer with those alone. I'm so happy there's a company like you guys out there. The need for these type of sounds are monumental. Especially for us at Riot Games, we need more, and more.
The Ghost Writer, L’affaire Farewell, Enfances etc.
I have loved BOOM Library sounds for long now, but with the incredible recordings of Gordon Hempton’s TROPICAL FORESTS (5.0) I found exactly what I needed for the surround installation of the Gabon Pavilion at the Milan Expo 2015. The setup consists of three big screens that surround the visitors. The original binaural audio is so pure and immersive that it makes you feel like you're right in the middle of these hostile pristine forests. The 5.0 extractions of these TROPICAL FORESTS recordings are simply fantastic!
Gears of War 4, Finger Food Studios, Baumansound, Game Audio School
I discovered BOOM Library in 2011 when I was searching for a large variety of sword types SFX for a project and came across the Medieval Weapons - Construction Kit library. Since then, Boom Library is hands down my favorite sound library maker in the market. The quality of the source sounds for the Construction Kits are incredible. Crisp, wide frequency ranged, more than enough variations for each file (essential for game audio), clean, and sonically interesting.
TheoryForm has been using the Cinematic Hits, Medieval Weapons, Magic, and Nature Essentials libraries to build sound effects for Hazewalker, our premier action platformer. The sound quality of these libraries is unparalleled at this price point - they are clear, crisp, and a pleasure to work with.
I used BOOM Library's Cinematic Hits and Magic while working on an a major portfolio piece while I attended film school in Vancouver. The recording quality of the libraries was incredible and I remember being so inspired by some of the sounds that it was becoming difficult to decide which sounds NOT to include in layering the most epic impact moments of the project. All in all I'm very happy with the ones I've purchased so far and I always look forward to expanding my collection of BOOM sounds whenever a project has a need for top notch evocative sound design.
American Gangster, The Secret Life of Walter Mitty, Bone Tomahawk, Knight and Day etc.
I was hired as a Supervising Sound Editor on a Horror Western titled Bone Tomahawk. I needed some updating to my own library of sounds & was familiar w/ the quality products that BOOM offers. I loaded up w/ Prairies, Historical Firearms, Gun Handling, & of course, Horses, & I was more than set. The Historical Firearms were especially fantastic. The depth of the recordings coupled with the ability to tweak the original sounds w/ the Construction Kit, gave me so many options for authentic, Turn of the 20th Century SFX. BOOM nailed it.
CBS, MTV, HBO, Discovery Channel, National Geographic, A&E, Mercedes, NASA, Sony, Insomniac Games, Disney, EA, Zynga, Atari, Sega, Ubisoft, THQ etc.
For AWAY: The Survival Series (VR game) and Custom Trailer Music Productions I used the Cinematic Darkness, Cinematic Hits and Cinematic Trailers libraries. The sheer diversity and constancy across this whole line of samples is astounding. I love that I can audition any number of sounds against my productions to find just the right timbral match for any given situation. From earth shattering hits, immense yet fragile booms, transitions and more, there’s an added dimension that the BOOM libraries bring to my music.
Rover, VW, Honda, Ford, Audi, BMW, Hyundai, Jaguar, Chrysler, Mini, Citreon, Saab etc.
Once downloaded, the varied set of sounds on offer has provided me with invaluable source material to help me achieve the level of sonic detail that my clients expect. Everyday Cars has become my go to library when working on automotive commercials. In fact, I liked it so much that I didn’t 'buy the company' - as a certain Victor Kiam once said - no, I just bought the SUV sound set as well!
Ripper Street, Line of Duty, The Edge of Love, The Goob, The Whale, Banana etc.
I used elements of BOOM's 'GUNS' SFX for the Winchester pump action shot guns used in ‘Ripper Street’ & I recently used BOOM's ‘Debris’ SFX for a film which was shown at Milan Expo15 called 'The Family Tree' the 'Debris' SFX came in use for scenes which showed high rise buildings bursting up through the ground. BOOM I ‘Bleeping’ love your SFX!
Close Combat is a great addition to my library. Lots of separate fight elements which you can combine into big custom designed body hits. Recorded at a high resolution so you can pitch and stretch the hell out of them without getting artifacts. A must buy!
How to Get Away With Murder, The Catch, Still Star-Crossed
BOOM libraries have quickly become an integral part of my sound fx library. The Close Combat library has made its way into every fight scene in 'Scandal', 'How To Get Away With Murder' and 'The Catch'. The fight cloth fx work great to glue a fight together and the designed impacts come in very handy on short turnovers when time is scarce. BOOM's recording quality and metadata is top notch!
Captain America: The First Avenger, RED 2: The Best Never Rest, Cinderella Man, Angels and Demons, Twisted etc.
I use BOOM libraries in my projects almost daily. My work on "TURN" used Historical Firearms almost exclusively for weapons. Now I'm working on "NCIS: New Orleans", in which I'continue to use Historical Firearms for gun design, as well as Close Combat and Magic for various fight and design moments. They are a great addition to my library, and a "go to" for anything that I need that sounds huge and clean (which is just about everything!)
I must say that this is a really impressive release. I've been working with all your stuff in almost all my works in trailer and commercial music, but... wow... this is a step forward in my opinion. It sounds so clean, modern and punchy that I'm eager to have more stuff like this! You're always my first choice to add punch and epicness to my music. So, please make more Cinematic Trailer volumes - There are never enough.
Mulholland Drive, The Descendants, Twilight etc.
I finished an epic film Dracula the Dark Prince. A direct to video action pack starring Jon Voight as Van Helsing. The film required the intense use of the MEDIEVAL WEAPONS, CLOSE COMBAT, HORSES, CREATURES, WILDCATS, CINEMATIC TRAILERS, CINEMATIC HITS and CINEMATIC METAL. My goal was to make this film sound like a very expensive movie without having the big studio film budget at my disposal and the BOOM libraries help me achieve that. The quality and the power of the BOOM libraries make it fairly easy to create great sound designs by either using the already prepared sound or the Construction Kit. The sounds are fantastic and I always start using the BOOM libraries over anything else.
UK TV documentaries for BBC, ITV, Channel 4 and 5 etc.
It’s not just a Cars and Vans SFX library, but one that is well thought out, cleverly mic'ed and dedicated to European vehicles covering a spectrum of realistic vehicle ages. A must for any genre of European audio post production. No matter what visual effect a video editor generates, I now have a choice of sounds to match. Clients are simply blown away…BOOM!
Total War: Warhammer, ANNO 1404, The Elder Scrolls Online etc.
For the Total War: Warhammer release trailer I created some layers of the big impacts using pitched down versions of the BLACK POWDER and HISTORICAL- FIREARMS libraries. Generally speaking, whenever we are missing certain sound effects we know that they will be available in one of the many construction kits. They are absolutely irreplaceable.
I recently completed the sound design and re-recording mix on an IMAX film for the Maryland Science Center's theater in Baltimore Maryland. If it weren't for the excellent cannon and firearms recordings from BOOM's "Black Powder" and "Historical Firearms" libraries, this film would not have sounded nearly as good as it does. The variations and long-tail reverbs on the cannons were especially helpful in placing the shots in space, since most of the cannon shots take place over water. The BOOM recordings really put the huge IMAX speakers to work.
In search of a sample package of Transformer-like sounds I came across the BOOM Library “Sci-Fi” package and I’m really extremely excited about the high quality of the sounds. I’m particularly impressed with the number of samples and their wide range of possible application.
Star Trek, Mad Men, The Sopranos, The Shield, Navy CIS, The Newsroom etc.
BOOM Library collections have quickly become an integral part of my sound effects library, and I have used them in a wide variety of projects. The Sci-Fi, Cinematic Trailers and Magic collections are fantastic for sound design work, from the quick and easy answers in the "Designed" section, to the many elements in the "Construction Kit" I use to blend together for something new.
In this day, beating the clock and delivering a phenomenal project is what we all strive for as sound designers. Since using the BOOM Libraries, I’ve found client’s having less critiques/suggestions and more approvals. I’ve also found that my time spent searching for sound effects drastically diminished. The quality BOOM delivers is second-to-none, to me, they are the leaders in a new wave of sound effects libraries. We use Magic/Sci-Fi/Destruction in almost every project we work with. When you’re ready to elevate your game, get BOOM.
For me as a producer of audio books, composer for film music and sound designer, I couldn’t imagine working without the BOOM Library anymore. Creatures, Cinematic Metal, Cinematic Hits and Medieval Weapons are simply BOOOOOOOM. Wishing you continued success and please, don’t stop creating innovative and exceptional sounds!
The L Word, The Prophet, The Gambler, the Girl and the Gunslinger etc.
I knew before I even started I would have to pick up the CREATURES Construction Kit. There is such a large variety of sounds to choose from, all with high sample rates, it is simply an essential tool for the scary and fantastic fantasy creatures! I'm designing the sound of a massive sea monster, and some huge vicious wolves. BOOM Library is sending chills down my spine, and hopefully the viewers too!
Total War: Warhammer, ANNO 1404, The Elder Scrolls Online etc.
For the Total War: WARHAMMER release trailer we loved using the CREATURES Construction Kit to spice up our own vocal recordings. Generally speaking, whenever we are missing certain sound effects we know that they will be available in one of the many Construction Kits. They are absolutely irreplaceable.
Gordon Hempton is turning up the volume on Earth’s rarest sounds while working to preserve them for future generations.
America's foremost guru of quiet.
You may hear for the first time what has been missing in most other recordings - real rolling and shaking, a genuine edge-of-night boom-and-gloom gluttony of power and subtlety unmatched in the world of audio.
In these magnificent recordings, clear and mysterious as haiku, Gordon Hempton distills the spirit of the natural world. As wild sound in a movie, they hitch the seen to the invisible. A gift for every filmmaker!
Gordon Hempton brings new meaning to the word purist. He meticulously scouts out sites for his soundscapes. Hempton is totally in touch with his environment as a listener, and he is committed to bringing what he hears to a wider audience.
There is something about them that makes you want to redefine the words, "truth and beauty." Listening to them through headphones, with your eyes closed, inspires visions as vivid as outright hallucinations.
Just wanted to say a quick thank you and also ask that you pass my congratulations on to the rest of the team involved with "Assault Weapons" for an absolutely phenomenal library.
LOVE the sounds in this library. You guys continue to outdo yourself with each new release!
To be honest, some of the weapons in this pack are the best recordings I have yet to hear of them!
Guardians of The Galaxy, Lost In Oz, Dead Bullet etc.
The sounds of each library work brilliantly with my projects. Since the quality is so high, it's very easy for me to add lots of processing/pitch shifting to help create even more unique sounds. I use a lot of the Magic bundle, Mechanicals, Creatures, Destruction, Sci-Fi, Cinematic Hits, Cinematic Metal, Cinematic Trailers, Close Combat, Everyday Cars, and Medieval Weapons. As you can see, I owe a lot of my success to the amazing tools BOOM has provided me!
The samples sound amazing. You guys did a fantastic job recording / mixing these.
Ripper Street, Line of Duty, The Edge of Love, The Goob, The Whale, Banana etc.
I used BOOM's 'Trains' in 'Ripper Street S3'. They featured in the opening episode. They are a great set of recordings covering steam engines to modern electric trains. The 'Train' library was useful in Ripper street to obtain period locomotive sounds which I used for INT, EXT, carriages, pass bys, driving etc…With steam trains being hard to record I found BOOM's 'Trains' a welcoming addition to my SFX library.