BOOM LIBRARY SOUNDS USED IN THE Official Call of Duty®: Black Ops 4 – Blackout Battle Royale Trailer
This time you can listen to our sound effects in a fascinating trailer for Call of Duty®: Black Ops 4.
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This time you can listen to our sound effects in a fascinating trailer for Call of Duty®: Black Ops 4.
Read more→BOOM! We'll be at this year's Devcom and Gamescom in Cologne, Germany and we'd love to meet up with you to talk about:
Read more→We consider ourselves lucky to serve a multitude of creative customers who work on so many different and exciting projects. It’s our pleasure to share with you some of these stories on a small-scale ...
Read more→BOOM Library is happy to announce that our friends at internationally renowned game services company METRICMINDS have used the BOOM Library for their first VR project called “Catch & Release”, a great meditative, relaxed ...
Read more→BOOM! We’ll be at this year’s “Game Developers Conference” in Moscone Center in San Francisco and we’d love to meet up with you to talk about:
Read more→Today, we have a very special news piece for you. Donald Sylvester recently worked as Supervising Sound Editor on the great movie „LOGAN: The Wolverine“ and he is now nominated with his work for ...
Read more→Meet our Sound Designer David Philipp and enjoy reading an interview about his work, creative process, and how he has fun by Desiningsound.
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We differentiate between sound FX and sound file. Each sound file can contain multiple variations of a sound (up to 6 variations based on the product).
That way, we assure to provide you with different styles of a single sound in one file instead of multiple files, keeping your database nice and clear and speeding up your workflow as you have multiple variations available by dragging only one file to your audio host software.
Having multiple variations of a single sound effect also guarantees you a less repetitive overall soundscape when using the effect multiple times in a row or over and over again in several projects.