SOUND DESIGNERS TALKING: DANIEL MCNAMARA
Sound designer Daniel McNamara about his path into post, his creative process and his sound design philosophy.
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Sound designer Daniel McNamara about his path into post, his creative process and his sound design philosophy.
Read more→For our latest release SWAMPS, field recordist Matt Mikkelsen traveled to the wetlands of Florida over several years. This blog post dives into Matt’s journey and his stories.
Read more→Entries are closed. We will inform the winners soon! We’ve teamed up with our friends at Sennheiser to give out prizes worth up to $5,000.
Read more→In this blog, project lead David Philipp takes us behind the making of VIOLENT COMBAT, our professional sound effects library built for fight scenes that demand impact - from raw realism to over-the-top cinematic ...
Read more→We have picked five iconic fight sequences where sound design does more than decorate the visuals. It shapes the entire experience.
Read more→In the fast-changing world of digital audio recording, few topics stir up as much debate (and confusion) as 32-bit floating point bit depth. In this article, we’ll break down the technology behind 32-bit float, ...
Read more→In this blog, we share extracts from sound recordist Shane’s own travelog, tracing how he hunted for elusive sounds for SEASONS OF EARTH - EUROPEAN WINTER that many would simply call silence.
Read more→Learn all about our BOOM ONE subscription, a living collection that gets updated every month, and how your professional workflow can profit from it.
Read more→Our BOOM Summer Sessions are offering 20% off until 13th August 2025 on selected Sci-Fi and futuristic libaries.
Read more→Save 20% on weapon and warfare sound effects until August 6th 2025 and stock up your sound effects for your next project's battlefields.
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We differentiate between sound FX and sound file. Each sound file can contain multiple variations of a sound (up to 6 variations based on the product).
That way, we assure to provide you with different styles of a single sound in one file instead of multiple files, keeping your database nice and clear and speeding up your workflow as you have multiple variations available by dragging only one file to your audio host software.

Having multiple variations of a single sound effect also guarantees you a less repetitive overall soundscape when using the effect multiple times in a row or over and over again in several projects.