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NEW SFX LIBRARY CLOSE COMBAT PRE-RELEASED

Mar 6, 2013 New Release, News

It’s finally there. Our “CLOSE COMBAT“ SFX library is definitely the place to go when you‘re in need of flying fists and roundhouse kicks. Some say that probably no one can beat the quality of this library – well, except Chuck Norris, of course…

If your next project contains some raw backyard brawls or some highly trained special agents beating the brakes off of each other, your search for high quality fight sounds is finally over.

CLOSE COMBAT CONSTRUCTION KIT is equipped with a great variety of punches, slaps, kicks, whooshes, clothes, bone breaks, impacts and more, this library is your perfect toolkit for designing your own unique, dramatic action fight scenes. in unbeatable sample quality of 192kHz/24bit.

Whether it‘s an action-packed fight scene in an underground parking, a secret agent eliminating his enemies with his bare hands or a thrilling „one against all“ struggle in the backyard, the DESIGNED edition puts you in the comfortable position to handle each of those sound design challenges with ease – in highspeed. Choose from a great selection of SFX, pre-designed by the award-winning BOOM sound design team.

Click here to get to the product page with an audio demo, and an ass-kicking video demo.

The BUNDLE contains both, the DESIGNED edition and the CONSTRUCTION KIT. Order the BUNDLE until the official release date on April 1st and get a great 20% pre-release discount.

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More Sounds Than Files - How's That?

Improved workflow

We differentiate between sound FX and sound file. Each sound file can contain multiple variations of a sound (up to 6 variations based on the product).
That way, we assure to provide you with different styles of a single sound in one file instead of multiple files, keeping your database nice and clear and speeding up your workflow as you have multiple variations available by dragging only one file to your audio host software.

One File, Multiple Variations

Less repetitive sound design

Having multiple variations of a single sound effect also guarantees you a less repetitive overall soundscape when using the effect multiple times in a row or over and over again in several projects.

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