[VIDEO] ASSAULT WEAPONS TUTORIAL 01
In this sound design tutorial we show you how to work with the BOOM Library "ASSAULT WEAPONS" Construction Kit.
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In this sound design tutorial we show you how to work with the BOOM Library "ASSAULT WEAPONS" Construction Kit.
Read more→We're happy to share some nice words with you that Supervising Sound Editor / Sound Designer Shannon Mills (Avatar, Titanic, Captain America: The Winter Soldier, Finding Nemo, etc.) wrote us:
Read more→Get ready for our next SFX release: "ASSAULT WEAPONS”! Prepare for the thrill! Take hold of this uncompromising and gigantic armory to unlock your creative potential!
Read more→The 25 weapons of our extensive ASSAULT WEAPONS SFX library were recorded with more than 60 microphones that were positioned around the shooter and also directly attached to the shooter and the weapon. ...
Read more→ASSAULT WEAPONS is going to be a really unique and very extensive gun shot SFX library. 16 people (14 recordists, 1 shooter, 1 range safety officer) recorded more than 100GB of source material ...
Read more→In today's BOOM TOOLS, BOOM sound designer David Osternacher talks about the Elacin® ER hearing protectors by Neuroth/Audio lab Austria
Read more→LEFT FESTIVAL – FREE SFX The BOOM Library is part of DYNAMEDION, Europes biggest game audio studio. Our sound designers worked on great games like “The Elder Scrolls Online” (Zenimax), “The Settlers” series (Ubisoft), ...
Read more→Our sounds have been used in: MOVIES / MOVIE TRAILERS / TV GAMES / GAME TRAILERS All names, trademarks and images are copyright of their respective owners.
Read more→Sound Designer Patrick Giraudi (Mulholland Drive, The Descendants, Twilight,...) told us where and why he used BOOM Library SFX.
Read more→You have a falsely encoded M/S audio file? Here's how to deal with this:
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We differentiate between sound FX and sound file. Each sound file can contain multiple variations of a sound (up to 6 variations based on the product).
That way, we assure to provide you with different styles of a single sound in one file instead of multiple files, keeping your database nice and clear and speeding up your workflow as you have multiple variations available by dragging only one file to your audio host software.
Having multiple variations of a single sound effect also guarantees you a less repetitive overall soundscape when using the effect multiple times in a row or over and over again in several projects.