A new opening is available – located at Ubisoft Blue Byte, Düsseldorf (Germany). Read on if you are interested:
Company Description
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we ware working on brands like “Tom Clancy’s Rainbow Six Siege”, “Avatar”, “Far Cry”, “For Honor”, “Skull & Bones”, “The Settlers”, “Anno” and many more.
Audio Designer [Uplay PC] (f/m)
This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany).
Job Description
- Creates and/or enhances game features and gameplay mechanics with his audio designs.
- Works closely with designers and level designers to ensure that the audio design supports the game design.
- Analyses a game’s high-level game mechanics and determines how its audio treatment affects them.
 2)    Game Audio Production Tools
- Has an excellent understanding of audio engine functionalities.
- Has good knowledge of at least one commercial wave editor and one or more DAWs.
- Knows audio engines and game engines well enough to take an active role in bug fixing and obtain needed enhancements.
- Uses his knowledge to bring new audio ideas and techniques to the projects.
- Works with audio software developers to bring needed functionality into the studio.
 3)    Production Pipelines and Technology
- Understands the functionalities of a game engine.
- Understands the processes and typical game production life cycles.
- Respects budget and performance constraints when carrying out assignments.
- Works closely with programmers to solve technical issues and to ensure a high quality soundscape.
- Defines features and tasks for his projects.
 4)    Documentation
- Knows the importance of documentation and planning for game productions.
- Has good knowledge of standard software such as Word, Excel, PowerPoint and Confluence/Wiki.
 5)    Sound Design; Music & Voice Design
- Has basic knowledge of sound design such as field recording, Foley, synthesis, library-work…
- Conducts research within audio databases for the whole production process.
- Has basic knowledge of music theory and concepts (rhythm, harmony, etc.).
- Has basic knowledge of voice design such as Voice Recording and Batch processing. Knowledge and experience with localization tools is a plus.
 6)    Studio recording
- Has a basic knowledge of recording tools.
- Understands basic effects and studio maintenance.
- Is comfortable with participating in recording sessions, giving input and comments.
- Respects audio standard protocols.
7)Â Â Â Â Mixing / Mastering
- Has basic knowledge of mixing and mastering of linear media.
- Has advanced knowledge of mixing and mastering of interactive media.
- Implements basic concepts such as loudness, headroom and balance to the game soundscape in interactive mixing sessions.
 8)    Missions:
- Be familiar with all of the aspects of the game (game design, animation, environment, 3D objects, level design, AI, script, etc.) to understand the audio needs of the project.
- Write the technical and artistic section of the audio design document to determine the style of the soundscape.
- Ensure that the mixing meets internal standards.
- Actively participate in the debugging period and ensure the quality of the final product.
- Collaborate with Audio Coders and Coders to establish systemic and specific features for the audio engine and/or game engine.
- Collaborate with Audio Coders and Coders to develop audio tools.
- Participate in the creation of the game at the creative level (with the lead designer, creative director, artistic director, etc.) to enhance the player’s immersion and experience.
- Take part in the assessment of the sound content that is not included in the game (e.g. trailer, teaser, marketing…) or develop this content in-house.
- Create the audio test cases with the QA team.
Qualifications
- College diploma in Audio, Sound Design, Music or other relevant training
- Excellent skills in Audio Engine Editors (Wwise (is preferred), FMOD…)
- Profound skills in various DAWs (Nuendo (is preferred), Cubase, Pro Tools, Logic…) and Audio Editing Tools (Wavelab, Soundforge…)
- Good skills in Game Engine Editors (Unity, Unreal…)
- Experience in Perforce is a plus
- Experience in scripting/coding (C++, C#, Java,…) is a plus
- Experience in 3D Software (Maya, 3DS Max) is a plus
- Being able to closely adapt the audio vision.
- Being used to work on tasks autonomously and to deliver results in time
- Very good communication and team skills
- Fluent in English, both verbally and written
Additional Information
Your benefits
- Flexible work hours
- External trainings, education in our in-house guilds and knowledge sharing with other project teams
- Fresh fruits, special conditions for gym membership
- Possibility to rent bikes free or lease your own bike
- Working in an innovative and international company
“We are offering motivating challenges for true team players with a high level of self-initiative. If you are passionate about about games and wish to become part of an innovative and diverse game development studio, please apply via their career portal.” – Ubisoft
Applications should include the earliest starting date.
For further information please check www.bluebyte.de and www.ubisoft.com.
The employee will oversee all of the artistic and technical audio content of one or more given games under the supervision of the Audio Director.
Primary objectives:
- Implementation of audio content (music, sound design, voiceover) into the game by using audio engines, game engines and tools.
- Creation of sound design with all available processes and tools.