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[JOB&CAREER] SOUND ENGINEER (PEOPLE CAN FLY)

Nov 21, 2016 Job & Career, News

 

People Can Fly is reaching out for someone who will back their up in conquering the world … or help delivering new quality products in house in Warsaw, Poland. Interested?

“We are looking for a Sound Engineer with previous games industry experience in AAA segment. The role also demands a substantial amount of implementation via the game’s implementation tools. All applications must include a quality show reel of original work.” – People Can Fly


Core Responsibilities:

Create sound effects using custom recordings and library material to generate original audio. Design, create, edit, convert, implement and manage large volumes of audio content.

Knowledge of recording techniques, foley sound creation and on location recording. Ability of performing field recording and foley if needed.

Responsibility for several audio sub disciplines (e.g. Environmental audio, physics audio etc.) Creative autonomy around these areas shall be given to candidate.

Responsibility for audio output of studio, acting as an audio resource for all media that need sound work.

Production of linear audio for cinematics and promotional material.

Audio play-testing (on target platforms) and audio quality assurance. Identifying, prioritising, reporting and resolving audio bugs/issues.

 

Essential Skills and Experience:

Experience using UE4 audio implementation solutions such as Blueprints logic; the SoundCue editor; the Sound Class and Passive Sound Mix system; the Map Editor; the Animations Editor, etc. You are comfortable editing map geometry in UE4, adding Ambient Actors, Audio Volumes, etc.

High level of familiarity with audio software such as Reaper, Nuendo, Sound Forge, various plugins to produce solid, cutting edge sound design.

Experience working on X360/Xbone/PS3/PS4 platforms.

Working knowledge of Perforce, JIRA, Agile methodology.

Meet production deadlines and schedules.

Working effectively and using experience and knowledge to improve interactions between audio and other disciplines.

This is strictly sound design position.

 

Format for application:

We would like to see a current CV and a show-reel consisting of movies, where single one is no more than 1:00 in length. These will show ingame footage featuring the candidates work.

We will provide a sound design test for chosen candidates.

 

Language:

English and/or Polish language skills (everyone in our studio speaks English, but Polish is commonly used language)

 

Interested? Click HERE to apply online.

[JOB&CAREER] AUDIO GENERALIST (MAGIC LEAP)Previous post
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More Sounds Than Files - How's That?

Improved workflow

We differentiate between sound FX and sound file. Each sound file can contain multiple variations of a sound (up to 6 variations based on the product).
That way, we assure to provide you with different styles of a single sound in one file instead of multiple files, keeping your database nice and clear and speeding up your workflow as you have multiple variations available by dragging only one file to your audio host software.

One File, Multiple Variations

Less repetitive sound design

Having multiple variations of a single sound effect also guarantees you a less repetitive overall soundscape when using the effect multiple times in a row or over and over again in several projects.