[Behind The Scenes] TRAINS
BOOM Creative Director Axel Rohrbach and the involved sound designers Tristan Horton, David Philipp and David Osternacher give you ...
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BOOM Creative Director Axel Rohrbach and the involved sound designers Tristan Horton, David Philipp and David Osternacher give you ...
Read more→"Check out our brand-new SFX library TRAINS. It comes loaded with +16GB of high quality train SFX and for the first time also as optional 5.0 surround edition.
Read more→Far Cry 3, developed & published by UBISOFT really is an extreme game. And by extreme, we mean all areas. Graphics, characters, story, etc. Well, that's just the right environment to place ...
Read more→Our sound designer Tristan Horton found this great video. In the battle of the sexes, have you ever wondered who makes a better laser-gun sound effect? Or who can mutter the best ...
Read more→Learn more about the challanges and interesting & funny facts that come along with a BOOM field recording session. ...
Read more→In today's great article, BOOM sound designer David Philipp talks about his dissertation, titled "The Audience Is Listening - Of Hearing And Perception". Enjoy!
Read more→BOOM sound designer David Osternacher took a deeper look into "The Foley Grail" by Vanessa Theme Ament. Check it out below
Read more→David is one of our long term sound designers for BOOM Library and his creativity and effort can be heard in many of our popular libraries. His track-record includes commercials for Audi and ...
Read more→"BOOM sound designer David Osternacher talks about "AudioFinder", a great software tool to find and organize your plethora of sound effects. Enjoy reading:
Read more→Michael is one of our sound designers and a lot of BOOM Libraries and great SFX projects bear his mark. His track-record includes famous games such as "Alan Wake"/Microsoft, "Blade & Soul"/NC Soft, ...
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We differentiate between sound FX and sound file. Each sound file can contain multiple variations of a sound (up to 6 variations based on the product).
That way, we assure to provide you with different styles of a single sound in one file instead of multiple files, keeping your database nice and clear and speeding up your workflow as you have multiple variations available by dragging only one file to your audio host software.
Having multiple variations of a single sound effect also guarantees you a less repetitive overall soundscape when using the effect multiple times in a row or over and over again in several projects.