[JOB&CAREER] SOUND ENGINEER (BLIZZARD ENTERTAINMENT)
Blizzard Entertainment has an temp position open located in their Irvine office. Interested?
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Blizzard Entertainment has an temp position open located in their Irvine office. Interested?
Read more→Naughty Dog has two sound design positions open. If you are interested take a look at the different job advertisements:
Read more→Deep Silver Dambuster Studios are looking for a highly motivated creative and technical individual to join their audio department as a Senior Sound Designer in Nottingham, United Kingdom. Sounds good? ...
Read more→Hooray! Ubisoft has an open position, full-time, in Newcastle upon Tyne (UK). Feel like you are the right person?
Read more→Traveller's Tales are looking for a Junior Sound Designer to join their audio team in Knutsford, England. Interested?
Read more→Amazon Game Studios are looking to pick up an Audio Designer to develop AAA games that harness the power of AWS, Lumberyard and Wwise. This position is located in Irvine, CA. Sounds ...
Read more→Splash Damage has quite a few audio positions open. Interested?
Read more→Happy to announce that Supermassive Games has an open position, full-time, inhouse in Guildford (UK). Sounds good?
Read more→You've got the chance to work for three month with the fantastic Microsoft Research folks in Cambridge UK, on a really exciting project. Interested?
Read more→Codemasters have a position open for an Audio Designer to join their team in Cheshire. Sounds good?
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We differentiate between sound FX and sound file. Each sound file can contain multiple variations of a sound (up to 6 variations based on the product).
That way, we assure to provide you with different styles of a single sound in one file instead of multiple files, keeping your database nice and clear and speeding up your workflow as you have multiple variations available by dragging only one file to your audio host software.
Having multiple variations of a single sound effect also guarantees you a less repetitive overall soundscape when using the effect multiple times in a row or over and over again in several projects.