Jumpship is looking for an Audio Programmer for their team in Guildford
This is what they write:
As our audio programmer you will be working closely with the audio director to review, improve, identify and build new tools and systems to intensify the player experience. You’ll also be improving the workflow for implementing audio in the engine with the goal of ensuring that we deliver on our ambition of an immersive and interactive aural experience.
Excellent knowledge of audio middleware such as wwise or Fmod.
Excellent knowledge of programming language such as C# or C++
Excellent problem-solving and communication skills
Technical knowledge and understanding of audio creation and implementation
Ability to manage your own time and work proactively
Able to adapt to new technologies and technical challenges
Experience of full game cycle development in a similar role
Experience of implementing audio in game
Experience with relevant tools for implementing audio within Unity
We see this as a mid-level role, although your creativity and skills are more important than the number of games you have released.
Work with our game director and audio director to identify requirements and act upon
Write code that is based on high standards of readability, reliability, maintainability and performance
Implement audio based upon the vision for the game
Create, maintain and review workflows, tools and pipelines, leading by example
Analyse, troubleshoot and solve audio related technical challenges
Create quick prototypes to test ideas
Work alongside a small friendly and flexible team
Opportunity to participate in an innovative new game
Located close to Guildford station
If you feel this job post describes you, feel free to email us your CV at firstname.lastname@example.org