As we all know, doing sound design is a tough job. Working night and day, put under pressure by deadlines, decorating your eyes with deep dark circles. To sum it up: WE LOVE IT :-)
That's why we think useful tips and tricks to speed up your work flow might come in very handy. Today, BOOM sound designer Tristan Horton shares some of his experience. Enjoy!
How does your project template look like?
I work in Pro Tools. My templates are quiet simple as far as plugins, I always like to try out new combinations of plugins and often new plugins (as a result of my plugin addiction). My templates are more about the routing and bussing but also especially the window layouts so that I can quickly get to all my different tools quickly. I have a layout with all my iZotope RX3 DeNoising Audio Suite plugins set up with my preferred defaults, a layout for destructive pitch manipulation, a layout for EQ and multiband dynamics and of course a layout for monitoring my master out and the mastering chain. The one plugin I have on all my templates is iZotope Insight, so that I can always ensure my sounds are behaving properly.
A useful approach for designing a sound
At the beginning, play around with a sound at a lot of different pitches both up and down. I use AudioFinder with a midi controller to do this. It reveals opportunities/ideas to use sounds you didn't realise were there.
Useful FX that you use almost always to beef up your sound.
I'm addicted to using the low hits and booms from the Cinematic Hits Construction Kit on almost anything that needs a little bit of gravity or weight. I often use them very subtley as a layer for sounds that this library was never really intended for. They just have a sense of space and big-ness, a lot of that is because of the way they were recorded.
Your favorite FX plugin and why is it your favourite?
This is like asking me to choose my favourite child (or Dog actually in my case). At the moment a plugin I like to use a lot is the Match EQ in iZotope Ozone EQ. It allows me to match different sounds sources, when creating a creature for example, so that the end results are more consistent and cohesive. That is probably a boring answer… but it works for me! ;-)
Thanks Tristan :-)