From time to time we contact our customers and ask them what they like about the BOOM Library and how they're using the sounds. It's always a pleasure for us to read the replies and learn what the sound designers like about specific libraries.
Here's a quite extensive one we'd like to share with you:
Think about the following: good things happen to you because you’ve been preparing for them. Ha! Revolutionary. Well, let’s see what that implies and start from the beginning...
BOOM Library SFX have been featured in the trailer of the upcoming AAA-game FAR CRY 4.
Supervising Sound Editor Matt Temple (The Office, Bones, Salem, The Passion of the Christ, etc.) shared with us why and where he uses BOOM SFX:
CD PROJECT RED in Warsaw (Poland) is looking for an Audio Lead for THE WITCHER 3 and other games. That sounds good? Read on...
In this second sound design tutorial we show you how flexible you can create great weapon sounds with the BOOM Library "ASSAULT WEAPONS" Construction Kit.
In this sound design tutorial we show you how to work with the BOOM Library "ASSAULT WEAPONS" Construction Kit.
We're happy to share some nice words with you that Supervising Sound Editor / Sound Designer Shannon Mills (Avatar, Titanic, Captain America: The Winter Soldier, Finding Nemo, etc.) wrote us:
The 25 weapons of our extensive ASSAULT WEAPONS SFX library were recorded with more than 60 microphones that were positioned around the shooter and also directly attached to the shooter and the weapon. The ASSAULT WEAPONS CONSTRUCTION KIT comes with 18 well-selected channels. Read on to see the weapons we recorded and a detailed MIC-Setup of the 18 channels showing the microphones types that we used and the distance to the shooter.